Our Mission & What We Do
We create music and design sound that stands alone as a worthy contribution to art and aural enjoyment. We strive for constant musical improvement, excellence and understanding internally and throughout the industry.
We are focused on providing high quality, original, artistic, and thoughtful music, sound design and voiceovers for video game, computer and casual game developers. We also work with other media such as artists' CD albums, websites, film, TV and live applications.
Please visit the artist page to learn more about our musicians and voice talent.
Aaron Walz, composer and sound designer primarily for casual, social and mobile games, earned his BA in music from Sonoma State University. He recently scored the top-ranking Facebook adventure, Ravenwood Fair, which enjoys 25 million plays per month. He has received several awards for his audio work including “Best Game” at the Independent Game Festival and Game Tunnel’s “Best Sound” as well as being nominated for “Best Game Audio” by GDC Online alongside Zynga, Sega, Sony and EA. Aaron sings and records with several projects and performs with the Golden Gate Men’s Chorus. He has trained with Grammy award winner, Joseph Jennings, Chris Fritzsche of Chanticleer and Clerestory, Magen Solomon of SFCA, Will Johnson and Robert Worth, among others. Aaron strives to create music for media that stands alone as a worthy contribution to art. Aaron is a co-founder and managing partner of the Game Audio Alliance and is the Content Advisor and Emcee of the Casual Connect conference Audio Track in Seattle.
Aaron Walz is the owner and lead composer, sound designer & producer for Walz Music. He has been playing piano, singing, composing music and enjoying video games since he was one digit old. He received a Nintendo Entertainment System as a Christmas present and was obsessed, especially with RPG’s. He used to sit in one area of a game to listen to the music until he could sing it and play it on the piano. He learned how to use the computer to write and orchestrate MIDI, a computer-based music language.
Aaron attended Sonoma State University for his music degree and started a website called Aaron Walz’s MIDI Home (now www.midishack.net) in 1998 to offer game music MIDI files. He sequenced tunes by ear and also included some of his originals for download and usage in freeware games, and to his surprise, people started emailing and hiring him for custom music freelance work. The site became the #1 Game MIDI download site for several years.
Aaron & Walz Music have produced multiple CD Albums for various artists including a video game cover band and dance project, nR Element, which is signed to Akyr Music, Italy, but is popular in Japan, like eurobeat and the interactive game Dance Dance Revolution (DDR) Music.
Read more about Aaron on the Artists Page
Cyndi is a first generation Californian, currently hanging her hat in the Vancouver, BC. She is a graduate of Sonoma State University where she received her BA in English Literature. In May of 2012, she received a masters in Library and Information Science from San Jose State University. Cyndi has voiced numerous characters for Walz Music including Stella from Aveyond 3, and Merchant May and Lily from Dragon Nest.
Matthew enjoys taking things apart, even when they're in good repair, in order to try and figure out how they work. He can sometimes be found putting things together, though not in their original form. He's been an engineering intern at Make Labs, and has worked for Instructables as their Community Manager. He is currently working towards a masters degreen in design from Simon Fraser University in British Columbia. Matthew is also the voice of Galahad from Aveyond 3.
Julie Casson is a talented physical and digital artist and an organized project manager. She works at Viz Media, creating all their online design collateral, and maintaining their online communities and communication. She has been involved with Walz Music & Sound from the beginning, helping to choose virtually all visual artistic decisions, including the company colors and even created our first logo.
Michael Chan is Chinese-American, born and raised in the San Francisco Bay Area and studied Computer Science at Harvey Mudd College in Claremont, California. He has lived and worked in Japan since 2001.
He is an IT professional doing development at a consulting firm in Tokyo. In addition, he is a sound engineer for a local non-profit organization as well as for Walz Music & Sound. His weapons of choice are a D-Show board, Venue software and ProTools.
An incredible asset to our team, as he is fluent in Japanese and is himself a die-hard lover of almost all games, as well as being a proficient player of piano and trumpet. He is able to represent us and accomplish work on our behalf in Japan, for the video game Shangri-La.
His favorite music is of course game music, and classical music.
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As for the music in the Aveyond series, it was truly absorbing & added so much to the game. Thank you for your work. It is truly appreciated amongst fans of the game.
"Awesome sound drop! This first milestone has made me extremely excited."
We met only once to discuss the music and in only about three iterations, he was able to nail the tune we were hoping for. We were thoroughly impressed by his work.
"Yesterday I checked the audio you send me, and I must say that I'm very happy with the result. Great!"
"Walz Music melodies are the best there are!! Every one I hear gets stuck in my head (in a good way) and everyone I know agrees!"
Epic, that's the single word I would use to describe the soundtrack.
Clearly a lot of work went into making the game sound great and it really shows in the finished product.
The music. . . makes you really get into the mood of the game so I give it 5/5.
Wonderful music, sounds that are expertly executed.
My favorite things about Walz Music are the epic scores, catchy tunes, and decent pricing. It's like Christmas every time I check my inbox.
It's the best music I've heard to date in reviewing titles for Game Tunnel.
Dragon Nest SEA has very good voice overs. I really like some NPCs just because of their voices.
He did an excellent job, as the song can be played infinitely without annoyance - the true test of a great composition.
Last night I found myself humming one of the tunes as I fell asleep
Wonderful music, sounds that are expertly executed